Fantasy Calendar Generator – This is a companion piece to my previous article, The Real Enough for Fantasy Calendar , but it stands alone. If you want to combine a fantasy calendar with randomly generated weather, you’ll enjoy both. So I made a version of your spreadsheet for the Legendfall campaign… I made a copy of the original spreadsheet (based on the Hot and Rainy template)… But I’m looking at the generated numbers and tabulating them… .
Out of the range of my expectations here… ? I like the idea that whatever the weather is, it’s something that will happen. Also, planning the year ahead takes away some of the guilt of having a bad time at a party.
Fantasy Calendar Generator
Source: assets.designhill.com
If you want to pay, here it is: Download the Bleakstone calendar with a year of random weather (Excel). According to Dragon 137, Blixstone has a hot and rainy coastal climate (like most of Western Europe) and I like hills, forests etc.
Download My Excel Calendar
If that doesn’t fit your game perfectly, you might want an open calendar instead: Download the weather-free Bleakstone Calendar (Excel). I hope you find it useful! I think I would use a system that bases today’s weather on the previous day’s weather.
Like a hacked version of the old stock and bond game. I think this will make for more consistent seasons. I’ll have to think about it… That’s it! It was a surprisingly relaxing way to spend three hours, and I like how it turned out.
Throwing the cups was fun, I enjoyed using the Dragon print (man, did I miss the Dragon print!) and I found a great tool that would come in handy in a hex string. Place it in the box next to the calendar, copy and paste it next to the other 29 days of the month and see if it rains/snows.
For warm climates and rain, there is a 40% chance per day throughout the year. Some of the other climates are slightly more acidic with seasonal changes. I’m not an Excel expert and couldn’t figure out how to use it to accurately randomize daily temperatures for this climate.
Detailed Weather With Custom Climates
For warm and wet, there is a 50/50 chance of falling into one of the seasonal high, seasonal low, and two broad middle bands. This seemed like too much for Excel’s IF function, so I dropped the middle columns to a single result and used nested IF functions to generate the temperatures.
Note: To display weather, you must have seasons so that the system can generate the appropriate length of weather. Also, this page doesn’t actually generate the weather, it’s done locally. Trust me, like many early D&D charts, the randomization looks good until it’s generated over and over again with a computerized sheet of paper and pen (everything appears randomly and dumps when you make a generation… The numbers look weird).
The Dragon 137 article is suitable for this level of detail. It briefly explains how to determine the climate of your chosen region, what that climate is, and how to create a weather forecast for it.
Source: i.stack.imgur.com
I followed the article a lot and everything went well. I’ve picked out some aspects to worry about and ignore, and it might be helpful to hear the process. But what I was interested in was making the weather, like my calendar, “real enough for fantasy” and having enough data to be able to accurately estimate and describe its effects on PCs.
Why A Year?
in a way that motivates him to improve. immersion. Use with caution. This setting is simulated to check for backward dates to ensure consistency of years. If this number is very high, 50 or more, this process may take a while.
Too many numbers can make your calendar invalid. Just write a story and paint the world with realistic weather changes throughout the year. Amaze your players with cinematic depictions of extreme heat, driving snow, eerie fog or a raging storm – create multiple locations, no dice tables required.
But as randit points out, the weather is random no matter where you are. In college, my dad walked into the chemistry lab wearing shorts and several inches of snow fell on the ground (Dallas, TX area).
I went under the sun in February (San Antonio, TX) and saw snow on the Fourth of July (SW Colorado). If you name your winter, spring, summer, and fall/autumn seasons, the system will match them to the preset seasons, regardless of order.
Weather Offset
I also chose to treat the first Blixstone map – 27,000 square miles, 10% larger than West Virginia – as a single area for climate purposes. According to the book (well, magazine), I had to create separate weather charts for different types of terrain.
Weather on the calendar, weather wherever the computers are, it’s too much work. I’d like to have a year of semi-realistic weather so that I don’t ignore the weather but try to exert agency through it.
I wanted it to be random: my creativity goes into the pre-process and what happens in the game depends on the dice. But it contains too many dimensional reels to play every day, and if the weather is warm, the computers will start playing in a month;
I lacked these factors. This setting can compensate for seasonal weather. The coldest day of winter is the first day of winter. If you want your refrigerator to start a little later than your season, you need to adjust this setting.
Source: thenormancrane.files.wordpress.com
Temperature And Wind Speed System
The connection between weather and calendar for my Bleakstone hexadecimal string came about when I came across the idea of generating random weather a year in advance. This post, great, included lots of Excel code in the comments to get me started.
I usually only plan the weather to be extreme (a night of thunder in front of a horde of barbarians seems to destroy the land) or only as part of a test for the PCs (a storm occurs when crossing a mountain, how to keep water from freezing, how to keep characters from freezing, etc.
.p.). Use with caution. This setup is simulated to check backward/forward dates to ensure consistency in start/end years. If this number is very high, 50 or more, this process may take a while. Too many numbers can make your calendar invalid.
The current temperature and wind speed systems are two drop-down menus below the weather forecast. This changes the values in the calendar to display metric, imperial, or both systems. Temperature drop allows both (metric inputs) and both (imperial inputs), allowing you to display both, but choose which system you want to use for calendar input.
Weather Seed
Fantasy Calendar uses a random number generator to generate random weather systems. This seed is the base number for this generation, so those using the same number will get the same generation. If you want multiple calendars in the same region, you can share this between multiple calendars that have the same temperature, rain, etc.
In our Gregorian calendar, weather usually comes into full effect about a month and a half (56 days, give or take) after the peak of winter or summer. This input indicates the number of days that the weather should change according to the seasons.
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There are many options for creating weather for fantasy games, and I really like most of them. But most of them – like the excellent AD&D 1e Wilderness Survival Guide or Greyhawk’s excellent weather calendar for Pale – are too detailed for my taste.
Calendar Elements
If I needed to know or care about how many inches of snow fell from a storm, I would be dead assessing the situation. Along with wind direction and many other things, they seemed unlikely to occur, or if they did, would be easy to solve on the fly.
Source: www.tripthearkfantastic.com
For everything else, I couldn’t find the Excel code to do the scrolling for me – and I wanted to roll my dice. So I did, and it was fun. I won’t go into what the article covers here;
it’s very long and worth a few bucks to buy your own copy. Instead, I’ll go into the shortcuts I’ve taken and the things I’ve added to the process. (This part won’t make much sense without referring back to the article and my Excel calendar.) The code below is directly from or started with the code in the comments of the post I linked to earlier.
Knowing the average temperature, I can add or subtract 10 degrees to get a “good enough” number for the hottest part of the day and the coolest part of the night, if that matters. Ransomware is so important to hex that it was an obvious feature to add.
Rolling The Bones
The strength of the wind, if it is not too strong, is mostly for taste, and the cloud cover is almost entirely delicious. But this taste is important because it hopefully helps make Blixstone feel more real.
It sounded like a simple way to control the weather and a fun way to spend a few hours, so I ordered a copy of Dragon Magazine #137, GameScience sized for an old-school feel, and it got some weather.
(Dragon 137 isn’t expensive – I paid $7 for my copy on Amazon, including shipping. It was worth it.) The shopkeeper tells your players, “I’ll see you in a week!” At least do you know when it is?
to pursue? How about six months? With a fantastic calendar, you can keep track of that i-Universe and keep track of time down to the hour and minute. Here is an example of using winter in Bleakstone, each article should include four temperature options based on a d100 roll: 1-5 = 10 F, 6-50 = 25-32 F, 51-95 = 33 -45 F, 96- 100
Never Lose Track Of Campaign Events
= 50 F. I couldn’t get the fourth element to work, so I narrowed it down to three options: 1-5 = 10 F, 6-95 = 25-45 F, 96- 100 = 50 F. for me, and in Excel it looked like this:
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